
Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and moreīrick, Wood, Weathering, Pavement and Normalizer Shaders Noise Procedural shader with 32 different noise algorithms Selectable viewport resolution and channel display per materialįresnel Shader incl. Transparency with absorption, total internal reflections, exit reflectionsĭisplacement: intensity (centered), red/green and RGBĪnimated textures (MOV, AVI, sequence) with viewport preview Optimal UV mapping to automatically remove seamsġ2 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement

Interactive UV mapping by projection types Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python Polygonal modeling tools with N-gon support Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background Support of most current FBX and Alembic formats (FBX 2014 & Alembic 1.5)
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Okino connection - seamless CAD file import via optional PolyTrans software (Windows only)īodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic Image formats: BMP, IFF, JPG, PICT, PNG, TARGAĪfter Effects compositing exchange with 3D dataĪpple Motion compositing exchange with 3D data Image formats - float: HDR, DPX, RLA, RPF Image formats - float with layers: PSD, TIFF, OpenEXR Tablet support for Wacom and other pen tablets XRef external instancing / referencing system Layer system for object & material management Context-sensitive, fully-searchable HTML help
